Definition: Routine based on real actions or on everyday gestures not achieving their purpose.
Example: “Racing with the Clock (1)”, The Pajama Game
Partnership
This project is supported by the Labex Arts-H2H and benefits from financial support from the ANR as part of the “Investments for the future” program (ANR-10-LABX-80-01).
Development
This website has been coded by Gaétan Darquié from Shinsen Dev.